AASVR is my invention, natural from AR and VR, were SVR is
pronounced as if SCR was spoken but the k became a V. It names 4 important
characterizing components –
A – Augmented reality which inputs reality but augments it
by removing certain colours by making the objects transparent, somewhat like a
GIF. The transparent objects only are filled by VR. Suppose one were to mark a
rectangle on a wall blue. Now one can view scene through my instrument in which
blue is marked transparent. VR will paint only the transparent portions. The
consumer can paint a TV there! Project slides! Remains a blue rectangle for all
others
S – Shared. Others MAY look at what the first does. Or see
another channel, fool the principal! The principal may be elsewhere dressed howsoever.
May even be dead only a software playing! Even pretending to be alive –
differently to different people. Or perhaps missing only, not dead!
V – Virtual reality from real video shots with blue screen
overlay like burning buildings – of toy scenes, enlarged and blue screen
merged. Somewhat like dragons in game of thrones! One can so simple
applications and import the complex already done!
R – Reality
Characteristics of AASVR , claimed by me, of AASVR is double chromatic subtraction - both AR and VR layers. In fact, the VR layer could be another AR layer (blue chair on green screen, green subtracted, overlayed on reality with no subtraction). A computer tether is NOT needed!
There is the interesting issue of perspective. 3D pictures
are only possible by fusing two images. Two individuals are at different
location only with different perspective. Continuous deformations allow a finite
small representation of any object recovered from many 3D pairs/ Then the
object can be examined in 3D from any perspective.
None of this is sci-fi but cutting edge 2018! That’s exponential
curves for you! If Amdahl’s law holds to 2020 (very likely), you have seen
nothing yet!
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